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  MARI VELONAKI
SOPHIA LERNER
MATHIAS ANTLFINGER & UTE HOERNER
DEBRA PETROVICH
DANIELLE KARALUS

D>ART02
presented by dLux Media Arts, Sydney curated by Leah Grycewicz
1 - 31 August 2002


A strange sonic environment, a pool, a mixture of sound and light - son et lumiere, and fun at the games arcade. As a whole, d>ART formed a weirdly intrusive loud and busy exhibition, sound-scapes and moving projections vied for attention as you walked through the space. But engage with one piece for a while and the others seem to pass away. Immersed in the alternate reality of each work, one silently became absorbed by playing, listening, watching.

L'apres-midi d'un avatar was (not in the afternoon) like listening to friends talking or maybe a movie of friends talking and walking along. A conversation overheard, a stroll of two digitally animated humans musing on parrot's speech, Communist East Germany, the Beatles choice of Yogi and other things. A circular narrative in a moon-like landscape, hypnotic in a way only filmic things can be.

The Glass Bell was the work most resembling a traditional installation (if such a thing exists) or perhaps using the conventions of installation. Images of natural patterns faded in and out of projection onto white gauze hangings, a stack of logs, orange leaves, grass, snow, clouds seen from a plane. All of these things recognisable as not from here, and at the same time familiar, snow, I have never seen snow. Flowing water streamed down a large plate of glass, a screen for video projection. You could touch the water and there were towels to dry your hands. These images were contemplative and quiet but the sound of the piece was cold, sad and disturbing - at times approaching a piercing pitch, whispered snatches of dialogue in different voices, occasionally sobbing.

d>ART 02 incorporated installation and digital media. Uncle Bill and Shocked were presented on computer rather than as installations. The sensation of an interactive game increased markedly in these works. Both works gave an insight into a very private world and involvement in the stories and fates of the characters.

The Royal Adelaide Show offered lots of less sophisticated throws. Throw was a game, hit the figures with the leather balls as they pass over the screen. Kind of hard and easy at the same time. Some visitors to the gallery really got into this, you could hear the thumps in the next room. I found it difficult to want to hit them, these strange figures dressed in pseudo-futuristic gear. As with all of the work in d>ART I found it involving and slightly disturbing.

Bridget Currie



An A2 poster/catalogue designed and printed by DLUX was produced to accompany the touring project.

 


 



above: documentation: installation details
Documentation Photography
by Alan Cruickshank



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