16 May to 14 June
WEB3DART is a selection of artistic and research projects using web 3D technology, and was the official art show for the Web3D Symposium, 8th International Conference on 3D Web Technology, March 9-12 March 2003, Saint Malo, France.
The EAF was one of the global nodes launching the Fourth International Exhibition of Web3D Art, representing the Australian part of a comprehensive attempt to present Web 3D simultaneously in different places around the globe.
WEB3DART2003 was organised by Kathy Rae Huffman, Corner House Gallery, Manchester, and Karel Dudesek, Ravensbourne College of Design and Communication, Kent, UK. The juried selection of over 20 works featured a range of projects utilising a variety of plug-ins e.g. Cortona, Blaxxun, EON, Axel, Shockwave, Viewpoint, and Cult3D.
Artists selected for WEB3DART2003 included Michael Atavar, Ricardo Barreto, Stephane Beugnet, Stephen Guynup, Roya Jakoby, Yael Kanarek and bnode (Judith Gieseler and Innes Yates) Vasileios Karageorgos, Patrick Keller, John Klima, Adam Nash, Anthony Rowe, Raphael Vandendriessche, Grace Weir (in collaboration with Juha Huuskonen and Arto Chydenius), Gregoire Zabe / Regis Albignac. The selected participants in the show come from Australia, Brazil, Luxembourg, Switzerland, Ireland, United States, United Kingdom, Germany, Slovenia and France.
Several events took place alongside WEB3DART2003 including Ślab3dą, a symposium and exhibition (curated by Kathy Rae Huffman) surveying the world of the dimensional Internet and the landscape of computer games within a gallery environment. 3D works by John Klima (USA), Feng Mengbo (China), Michael Pinsky (UK), Melinda Rackham (Australia), Anthony Rowe of SquidSoup (UK), and Tamiko Thiel (Germany/Japan) were installed throughout the gallery.
An on-line discussion regarding the issues raised by these shows was organised by Melinda Rackham during June 2003 with artists from both lab3d and WEB3DART2003 on the online forum 'empyre'
http://www.subtle.net/empyrean/empyre The conversation dissected issues such as the nature and renderings of 3D space; the relation of 3D games to 3D art; the creation of narratives within virtual environments; the cultural specificity of 3D art; and the aura of the 3D art object.
above: Image: Melinda Rackham "emyrean"
EXHIBITION PROGRAM 2003